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by Shogg on September 10, 2008, 09:22:44 AM
Posted by Ellyra-SOE
http://forums.station.sony.com/vg/posts/list.m?topic_id=38697 (http://forums.station.sony.com/vg/posts/list.m?topic_id=38697)

GAME UPDATE 6

Isle of Dawn
The Isle of Dawn was separated from the continent of Kojan during the cataclysm. A village of battle hardened humans and a band of zealot hobgoblins have warred against each other for centuries on the Isle. Their mutual hatred for one another runs deep and even now they are locked in an ongoing struggle. Recently though, increasing numbers of ulvari have begun to surface on the island - much to the dismay of both the humans and the hobgoblins.
Weakened by their perpetual war, the humans aren't able to capably defend themselves. Even now, their villages burn as they frantically seek aid. The isle is in desperate need of heroes.
- The Isle of Dawn is now available for new characters!
- When creating a new character, you will now be presented with two options for your starting location. The Isle of Dawn will be one option, and the other option will be your selected Race's standard starting area.
- PVP, Exchange Brokers, Death experience and tombstones are turned off on the Isle of Dawn.
Player levels have been capped at 10 on the Isle.

Character Model Revamp
Player character models in Vanguard have undergone a bit of a revamp. Not only have they been optimized for better performance but they have been given a new, updated look. The revamped models are now capable of looking much more heroic and contain a lot more personality. Worry not though, for those players who don't necessarily want the heroic look, no customization options have gone away. In fact, we are reintroducing lots of facial customization as well.

Class Damage Updates
We have looked at and modified each class's damage capability, ensuring that each lands in their correct place in the spectrum of classes. We have...
1832 Views | 1 Reply
by Shogg on July 12, 2008, 01:24:35 AM
Isle of Dawn

The Isle of Dawn was separated from the continent of Kojan during the cataclysm. A village of battle hardened humans and a band of zealot hobgoblins have warred against each other for centuries on the Isle. Their mutual hatred for one another runs deep and even now they are locked in an ongoing struggle. Recently though, increasing numbers of ulvari have begun to surface on the island - much to the dismay of both the humans and the hobgoblins.

Weakened by their perpetual war, the humans aren't able to capably defend themselves. Even now, their villages burn as they frantically seek aid. The isle is in desperate need of heroes.

The Isle of Dawn is now available for new characters!
When creating a new character, you will now be presented with two options for your starting location. The Isle of Dawn will be one option, and the other option will be your selected Race's standard starting area.
PVP, Exchange Brokers, Death experience and tombstones are turned off on the Isle of Dawn.
Player levels have been capped at 10 on the Isle.
General Population

APW - Many of the "living" population are no longer immune to Soul Blight. Cast away happy necros!
Combat Balance - Fixed a bug that caused flat damage buffs to be applied to some abilities multiple times.
Pets are now able to start combat with a special attack.
Player summoning spells are now working outside of 30m.
Fix for Recall to House: Camping out immediately no longer resets the refresh timer for the Ability Recall to House.
Broker Changes

Broker time limit on items added. Initial time will be 14 days changeable by design.
All Markets combined into one.
Market cap increased to 50 items.
Markets will be reset on patch day or when code gets patched for internal servers.
Time left on a market item will be displayed in short time format on the broker window.
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by Shogg on June 18, 2008, 07:39:58 PM
The Disciple revamp is soon(tm) to make landfall on the test server! Feast your eyes on these patch notes =)

See the full discussion thread at this link: http://www.vgdisciples.com/index.php/topic,4741.0.html



Disciple - Falling Petal and White Lotus Strike are now group targeted.
Disciple - Purity now has a range of 25m.
Disciple - Purity now increases healing on your target by 300.
Disciple - Purity now costs 5 Jin
Disciple - Purity now lasts for 2 minutes and has a refresh of 90 seconds.
Disciple - Kiss of Heaven now costs 4 Jin
Disciple - Kiss of Heaven is no longer a Harmonious Bond
Disciple - Kiss of Heaven now lasts 32 seconds
Disciple - The healing portion of Kiss of Heaven has been upgraded in effectiveness
Disciple - Kiss of Heaven is now defensive targeted.
Disciple - Added a 6 second refresh to Blessed Wind
Disciple - Immortal Jade Dragon now has an added bonus. Whenever you are in this stance Kiss of Heaven and Blessed Wind will have an instant healing effect added.
Disciple - Endowment of Mastery now lasts 10 minutes
Disciple - Added a new passive ability called Transcendence at level 10. Transcendence grants 15% spell mitigation.
Disciple - Removed the spell mitigation portion of the Immortal Jade Dragon combat form
Disciple - Removed the Jin regeneration from the Immortal Jade Dragon Form
Disciple - Reworked Endowment of Balance to have Jin regeneration instead of a damage shield
Disciple - Removed the Gift of Anguish, Gift of Vitae and Sage's Endowment ability lines.
Disciple - Introduced new ability line at level 10 called Inner Light. Inner Light contains components from all previous Harmonious Bonds.
Disciple - Introduced new ability line at level 18 called Meditate
Disciple - Endowment of Balance now lasts 10 minutes
Disciple - Paralyzing Sweep now adds a 100% chance on hit to stun...
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